To start the motion editor, click the middle button on the editor select, on the left just above the timeline. This way you can choose which editor will be the simplest for you when animating. It is for this reason that I'm going to split this lesson into two sections, each will explain the process of one of the two editors and how you animate with them. These editors, while both capable of animation, both have their own unique animation processes. You will recall in the posing lesson that I breifly went over two different editors that you can find on the timeline: the motion editor, and the graph editor. The process of animation in SFM is largely dependent on how you go about it. This tutorial will help you through the very basics of animation to get you started. That said, however, animation can still be a difficult and time-consuming process, especially for those that are new to it. We have now applied an IK rig for our model, meaning animation and generally posing will be made a lot easier. SFM: A Visual How-To Michael Lessing Presents Source Filmmaker (SFM) A Visual How-To Section 4: Animation and Editors
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